Having been to a few bigger tech savvy churches, I'm always amazed when I see a lack of consistency at them. I guess that my thoughts on this have been influenced by a conference I went to WAY back in 2000 called "An Hour on Sunday". The whole point that was made at this thing is that we've only got access to the people that show up on Sunday for an hour, maybe hour & fifteen minutes. The other 167 hours of the week will be spent someplace else with other influences.
It's almost like the old Windows campaign "Where do you want to go today?" Knowing what's above, why would you want to have a Pastor who's spent 20+ hours crafting a sermon from the depths of God's Word be supported by tech & design staff or volunteers that don't want to take everyone to the exact same place the Pastor does? We've got limited time, space, and resources - we should be good stewards of all of them.
Anyway, what sparked that diatribe was this article from Midnight Oil Productions about how to create unified design themes. While it is not from the same perspective I gave above, it does give a good framework to get it done.
I hope that in your church you've got the opportunity as a designer to have a balance of creativity, but are still accountable to the vision and leading of the teaching pastors of your church.
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A valuable resource to Christians in ministry that seek to communicate the gospel in culturally relevant, visually appealing ways to believers and non-believers through the use of modern technology.
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